Pictured: Dying Light 2 devs informing me I’ll be reviewing a 500-hour game.

Image: Techland

Among The Great And Terrible Discourses that plague modern gaming, few are as horrifying and all-consuming as “Are video games these days too damn long?” (Only its eldritch siblings, “Are video games these days too damn hard?” and “Do video games these days cost too damn much?” can really compare.)

The Game Length Thing got its latest endless re-litigation a few days back, when developer Techland announced that its new zombie parkour game, Dying Light 2, would take some 500 hours to fully complete. (That’s just shy of three weeks, for those of you with a math or calendar aversion.) Techland later clarified that players would only need 20 hours to complete the game’s main story, but by that time, the sharp knives were out online, and the screams of “That’s murder!” and “No, that’s ideal!” had already begun.

Video game pacing is a strange thing; as I’ve noted more than once to my colleagues—often despairingly, and from the depths of a multi-day review fugue—there’s really no modern media form that can match a modern video game for length. Twenty hours of gameplay isn’t even, like, a lot for a medium that’s produced stuff like Atlus’ Persona series or The Witcher 3. Comparatively, if one of my co-workers over in our film section was assigned something that took 20 hours of active engagement to experience, it’d usually comes with adjectives like “experimental” or “out-there” or “vastly inconsiderate to my day-to-day life.”

The issues raised by the Dying Light 2 announcement, then, trawl a wide swath of undercurrents currently lurking in the veins of the body gaming. There’s the perception, for instance, that anyone complaining that games are too long is just a games journalist annoyed about it being more work for them. (See, uh, most of the above paragraph.)

But that bit of ire runs on the incorrect assumption that reviewers are in any way required to “complete” a game in order to review it. Put in a good faith effort, yes. Clarify how much of the game you experienced, and any major gaps you might have hit, of course. But games—especially modern games—are almost never built for even non-paid, regular players to complete them. And an insistence on completion on the part of the reviewer ignores the fact that the experience of the first 10 hours of a game is just as, if not more, important to its overall impression as the last 10.

The real issue with a game promising 500 hours of content, then, is that it’s pretty much impossible for a large proportion of that content to not be repetitive, padded, or automatically generated. This isn’t necessarily a bad thing—if the sheer act of playing a game is joyful enough, then you don’t necessarily need a series of hand-crafted quests to make it sing. (Play matters! As much as writing and individual quest or level design, play matters.) But if …….

Source: https://www.avclub.com/dying-light-2-re-raises-the-are-video-games-too-damn-l-1848342215

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