So we’ve just been through Black Friday, and we’re on the eve of Cyber Monday. It’s all about shopping for those who can afford it, and at the top of many a list, here on the East End, as well as across America and worldwide, are all kinds of video games. It’s as good a time as any to consider the good, the bad, and the ugly of the decades-old video game craze.

For the uninitiated, some brief background: there are plenty of free video games – just download them on a PC or smartphone, and they’re yours. Purchase of video games since the early 2000s is mostly through online distributors over the broadband internet.

Increasingly common, as a method of selling games, is digital distribution by the ever-powerful, internet business titans such as Game, Amazon.com, PlayStation Store, GamesStop and a few others. Long gone are the optical discs, magnetic storage, flash memory cards, and ROM cartridges that first brought us video games back in the 1980s.

Interestingly, the progress of video game technology has had much to do with most of the advances of technology in general. In other words, video game R&D consistently brings overall internet technology to higher levels.

Now we have platforms entirely devoted to video games, such as Origin and Steam, to name only two. These offer centralized services, where one can purchase and download digital content for one’s own PC, or even specific video game consoles.

Yet, with all the truly incredible improvement in what is now a huge, global industry, we’re only beginning to understand the effect of this growth that still gains inadequate attention: the impact of video games on children’s brains, intelligence and mental health.

The Early Intervention Research Group reviews surveys and other data on this question. They find that children aged 2-4 spend an average of 20 minutes per day on video games; kids 5-8 play an average of 40 minutes per day; and 8-12 year-olds play video games an average of 80 minutes per day.

The Early Intervention Research Group finds that there is little research on the effect of popular video games on the developing brains of children. The research that has been done shows quite a positive and beneficial effect of video games and apps on brain development if the games are interactive and educational. On the other hand, video games that are exclusively entertaining or violent have a clearly negative effect of child brain development.

One highly regarded study finds that educational video games that involve movement and exercise, called “exergames,” can improve overall, main functions of the brain, and even improve kids’ decision-making.

Another study on “characters” in educational games concluded that creating a strong bond with in-game characters can improve a child’s learning.

Yet another study on educational games found they help kids learn coding, literacy and math skills.

The American Academy of Pediatrics urges parents to watch educational video games and other programs with their children, citing the above studies and others. The academy encourages “interaction” with children during their game time, with parents or other adults asking questions and praising correct answers, which significantly helps their children or students learn better from the program.

The respected nonprofit organization Healthy Gamer maintains a platform designed to help the internet generation to …….

Source: https://riverheadlocal.com/2021/11/28/are-video-games-good-or-bad-for-kids-a-global-debate-hits-home-for-the-holidays/

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